Knowing how to create a single button or icon with AI is one thing, but designing all the UI components for an entire game is ...
Unity, the increasingly popular “build once, deploy anywhere” 3D game engine, is going 2D. At the company’s UNITE conference in Vancouver this morning, CEO David Helgason announced three things: ...
I was looking for a quick and easy PCG (Procedural Content Generation) Unity project last year so I started playing around with 2D foliage generation. Two things I found interesting about this project ...
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