Microsoft's indie game program director Chris Charla believes Xbox Game Pass is additive, and not disruptive. We think otherwise, and here's why. The games industry typically moves at a slower pace ...
Today’s most popular game engines from Unity Technologies and Epic Games (Unreal Engine) were built a while ago. And that’s why Sinjin Bain, the chief executive of MaxPlay, believes his new game ...
The director of Xbox’s indie division would like you to believe that the Game Pass is not ‘disruptive’ to the gaming ecosystem despite the company’s ambitions for massive PC growth. These comments ...
“Shots on goal” is my main advice to game developers: it’s a hard-won lesson I’ve learned from shipping my own games to millions of players. The more creative iterations you give yourself on a game ...
Chris Charla discusses his views on Xbox Game Pass. If you’re not familiar with ID@Xbox, this is a program that Microsoft introduced in 2014 that allows independent video game developers to publish ...
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GTA 6 is Going to be Extremely Successful, Yet Disruptive, and this Justifies its $100 Price Tag
There has been a whole lot of discussion going around the $100 Price Tag that GTA 6 is going to carry, but despite being a disruptive game that could tank the whole gaming industry, it is the game ...
Though it's easy to forget after watching Google struggle for years to provide a game-streaming experience on-par with a traditional PC or console, the mega-corporation originally pitched its Stadia ...
Ahead of our interview with ID@Xbox director Chris Charla, we asked a few independent developers and publishers how they were feeling about Xbox. The responses were largely very positive. The ID@Xbox ...
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