Doom games, throughout the ages, have one simple premise: Kill demons with big guns. The formula has been modified slightly over time – our new era of Doom is now "kill demons, big guns, HEAVY METAL," ...
Set against the backdrop of an invasion on Argent D’Nur, the Doom Slayer must work to stop the hordes of Hell from capturing an artifact of great power — one that would tip the scales in Hell’s favour ...
When Doom (2016) came around and rebooted the series for the second time, players were treated to one hell of a good time. It was a game with gore, driven by a heavy as hell metal soundtrack, and a ...
With Doom: The Dark Ages id Software needed to once again redesign its iconic gaming brand. Now over 30 years old, id Software’s Doom franchise is one of the games industry’s equivalents of a national ...
In Doom: The Dark Ages, id Software and Bethesda push the classic series into a dark medieval realm, merging the series’ signature brutality with a new strategic combat system based around an imposing ...
Shakespeare once said “The evil that men do lives after them.” Such is the case with Doctor Doom, who sacrificed himself that his beloved goddaughter might live. Yet The Will of Doom cannot be denied, ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook The legendary Doom Slayer has felled Satan and thousands of his greatest minions, ones carrying ...
The rebooted “Doom” series has been a masterclass in reinvention. Bucking the trend of military shooters, the id Software team crafted a brilliant gameplay loop that’s the spiritual successor to the ...
TL;DR: Bethesda is showing strong confidence in DOOM: The Dark Ages, lifting its review embargo six days early ahead of the game's May 15 launch. In a standout year for new releases, another contender ...
The gaming community is electric with excitement for Doom The Dark Ages. Recent updates are adding fuel to the blazing fire. With the review embargo lifting on May 9th of 2025. The PS5 file size now ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
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