Most encodings translate the 32 bit unicode characters to 8 bits, I say most since some encodings use more than one byte to represent some characters (e.g. UTF-8 which is a compressed encoding of ...
My Thought Process I've been thinking this over for a while. Right now, my game engine and GUI do most things in USC-2. USC-2 is a 16 bit version of UNICODE and it can encode the values for all of the ...
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