Erik Harrell vividly remembers his first full month as the newly-minted CEO of Kahoot! back in October 2016. Harrell was visiting a middle school in Marin County, California, to understand how ...
With the new school year now underway, students are looking for effective study methods that fit their busy schedules, keep them engaged, and are always accessible. Now, students can study smarter ...
I’m a high school social studies teacher who believes that when students learn how to ask good questions, they take greater ownership of their learning, deepen comprehension, and are more inclined to ...
Kahoot! has begun offering free access to the "premium" version of its game-based learning software. This move comes in response to the number of schools and colleges that are shifting to online ...
Education technology company Kahoot! has begun offering free access to the "premium" version of the program, which allows students to learn through gaming. This move comes in response to the number of ...
I'm an expert in software and work-related issues, and I have been contributing to PCMag since 2011. I launched the column Get Organized in 2012 and ran it through 2024, offering advice on how to ...
With HQ Trivia continuing its viral and popular run, and education remaining a perennially strong category in app stores, it was only a matter of time before someone came along that combined elements ...
Raising a child is expensive. Raising three costs even more. When all three need braces and the orthodontist estimates for the last child it will be $5,000, some families just have to find another way ...
Almost 90 percent of all students say their mental health disrupts their ability to study or complete assignments at least occasionally, while one in 10 say these disruptions occur every day, ...
After announcing a modest $28 million raise earlier this year, the user-generated gamified e-learning platform Kahoot today announced a much bigger round to double down on the current surge in demand ...
The United Nations family continues to engage closely with digital content providers. The World Health Organization (WHO) is the latest in date to do so, working with Kahoot!, a game-based learning ...
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