Hosted on MSN
Best pre-rendered backgrounds in JRPGs
As JRPGs exited the fourth generation of consoles and entered the new, exciting world of 3D gaming, something became very obvious right away. These games were huge, ambitious and full of what felt ...
Obsidian has returned to the site of Project Eternity's first screenshot for a proper in-motion look at the crowdfunded retro RPG's pre-rendered backgrounds. These aren't your younger self's ...
Final Fantasy as a franchise is marked by a deep commitment to showing you something new and amazing on your screen. In the original Final Fantasy VII from 1998, that goal was helped along by detailed ...
In today’s episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered cutscenes in today’s video games, a feature many were glad to see die out. Which side of the ...
Gosh, wasn't the big reveal trailer for EA Sport's new next-gen engine Ignite exciting? To think, that's how sports games will be on the Xbox One and PlayStation 4! Ah. Well. Not quite. As you may ...
Game developers have traditionally used pre-rendered video sequences (i.e., passive cutscenes) to help tell the story and enhance the visual presentation of games. However, technology is now making it ...
When Hideo Kojima speaks, the gaming world listens—but sometimes, it’s clear we need a lesson in deciphering Kojima-speak. Recently, the legendary creator of the Metal Gear series and Death Stranding ...
Microsoft kicked off E3 yesterday with its game-heavy press conference, and let me say I'm broadly in agreement with my colleague, Sebastian: There were lots of game unveils, including some very ...
Grand Theft Auto 5 and Red Dead Redemption 2 animator Mike York shares his thoughts on the recent GTA 6 trailer and hypes up Rockstar Games in the process. It's not so often that we see actual game ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results