Virtual reality (VR) is big business. IDC forecasts AR and VR spending to reach $18.8 billion this year, a 78.5% increase from the year before. By the end of 2023, it’s predicted to reach a five-year ...
Learning the proper way to clean up hazardous materials after a car accident. Getting a primer on how to spray insulation properly. Practicing how to navigate workplace conflicts. These are all ...
SEOUL, South Korea--(BUSINESS WIRE)--NINE VR, a Korean VR solution development startup, announced that it released 'NVR Player,' a virtual reality (VR) video player, on the Steam Store, a digital ...
Virtual reality gained impressive ground in 2020, a recent PwC study finds. Global VR content revenues reportedly increased by around 30% year-over-year, beating out film, traditional video games, and ...
Verizon has tapped Dreamscape Immersive to make virtual reality experiences for 5G networks. The partnership’s goal is technological innovations that take advantage of 5G wireless networks, a new ...
Consumer spending on virtual reality content reached $844 million in 2023. The figure represents a 10% decline year-on-year, according to a new report from analytic firm Omdia. Omdia attributed the ...
The University Libraries @Reality Virtual + Augmented Reality Lab is hosting VR Sessions again this semester. VR Sessions are held on the first floor of the Mathewson-IGT Knowledge Center in the ...
There's a very big problem with VR, and it has nothing to do with the viewing technology. First of all, I want to make it quite clear that I think VR is a very viable technology and that it's about to ...