Last year, open-source developers and contributors for the Mesa AMD Radeon Vulkan (RADV) driver were experimenting with support for a new mesh and task shader for the graphics support. AMD Radeon RADV ...
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
Minecraft has recently announced an array of major overhauls and changes, including the transition from legacy OpenGL to Vulkan. This new graphics API is set to modernise the graphics and improve ...
The Khronos Group, which (among other things) maintains the OpenGL specification, has released version 1.0 of its new cross-platform graphics API, Vulkan. The Vulkan API is designed to be a ...
“Game” and “Configuration” are two words that are heard together almost too frequently together. Whenever an intriguing new game or the next big instalment of a popular game is announced, the first ...
Khronos announces the release of the Vulkan 1.2 specification for GPU acceleration. This release integrates 23 proven extensions into the core Vulkan API. Before we begin the press release, NVIDIA ...
Novum has released a brand new version of the Quake 1 port that replaces OpenGL with Vulkan, vkQuake. In case you weren’t aware of, vkQuake is a Quake 1 port using Vulkan instead of OpenGL for ...
The Khronos Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, announced today the release of the Vulkan 1.1 and SPIR-V 1.3 specifications.
It's been roughly four years since the announcement of the first version of the Vulkan Graphics API, in February 2016, by the Khronos Group. To keep things simple, it was a new graphics API - meant as ...
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